October 5, 2013
Escalation League First Game - Skaven vs. Tomb Kings, Victory!
Had my first game in the Escalation League vs. Tomb Kings and finally got to write a Battle Report for it. To recap: 750 point lists, all core with 1 Hero level character allowed. I forgot to bring something to write on, so this is from memory.
Here was my list:
1 Warlock Engineer: General, Lvl 2 Wiz, Warp Energy Condenser, Ironcurse Icon, Seed of Rebirth
Spells: Crack's Call & Death Frenzy, swapped for Warp Lightning.
30 Clanrats: Full command, spear and shield, w/ Poison Wind Mortar team
20 Stormvermin: Full command, Razor Banner w/ Warpfire Thrower team
30 Slaves: Musician, shields
5 Giant Rats + 1 Packmaster
Lichepriest, lvl 2 Wiz, dispel scroll.
Spells: Desert Wind, Righteous Smiting
25 Skeleton Warriors w/spears
20 Warriors with spears
5 Skeleton Cavalry
Turn 1 Skaven
Turn 1 Tomb Kings
Turn 2 Skaven
Turn 2 TK
(Forgot to save the image in Battle Chronicler... so embarrassed...)
The Chariot moved up more, the player maneuvering so as not to incur a dangerous terrain test on the fencing. The cavalry moved to round the corner. The liche cast Righteous Smiting but it got dispelled. He then cast an Irresistible Desert Wind on the Cavalry moving them up more. The Chariots shot at the Giant Rats again, getting 2 hits, one on a rat and one on the Packmaster. The rat died and the Packmaster rolled a 6! So no wound on him. However, they failed their Panic test and fled 10 inches.
Turn 3 Skaven
The Clanrats try to free reform but fail the Ld test. The slaves charge the Chariots and only lose 1 to the Dangerous Terrain test (those are some nimble slaves!) for charging over the obstacle. The Mortar scatters directly back towards the Clanrats (!) but it falls short. The Warpfire Thrower rolls a piddly 2" for its shot and roasts 2 slaves for its trouble. The slaves, apparently spurred on by the Warpfire, destroy 1 Chariot and put 2 wounds on another. The Chariots do nothing back and the unit crumbles. Go slaves! The overrun isn't enough to take it into the flank of the Skeleton warriors though. Pity. The Giant Rats fail their Ld test and run off the board.
Turn 3 TK
Turn 4 Skaven
Turn 4 TK
Turn 5 Skaven
Turn 5 TK
(forgot the image again... sigh...)
The Clanrats fail their fear test this turn but still manage to won combat. The slaves get beaten, badly, and scatter. Guess they celebrated a bit early.
At this point the TK player conceded. It was a crushing blow to the TK. All they got VP wise was my Ginat Rats and Slaves, so 100 vp to him. I took everything but his bunker unit, and while we didn't add it up, I had to have gotten in the high 500's.
It was an enjoyable game. We were both learning the game as we played (well, relearning it for me) so there was a lot rules referencing. Very fun though. It was good to be "back in the saddle again" so to speak, after over a decade. Truth be told, he handed me his Chariots. Instead of deploying them on the flank, he ran them down the middle which was choked by obstacles. Not wanting to take a Dangerous Terrain test, he left them open for a flank charge by my Slaves. That was his big hitting unit. After that it was attrition with the warriors. After all was said and done, all he was left with was his Lichepriest and about 5 Warriors.